22 October 2007

confusion

Ok, so maybe I've neglected to post to this as often as I originally stated I would. I'm not gonna lie - I'm so lazy. But I'm just going to proceed where I left off as if this past month or two(?) never happened. Sound good? Sure it does!

It's 12:40 now. I'm blogging tonight. But the weird thing is, it's already tomorrow right? So, is it tomorrow's night? Or is it tonight's tomorrow? This is why I believe in going to sleep before midnight; it eliminates confusion. When someone asks you, "When did you sleep last night?" - and you slept after midnight - the answer becomes complicated. Should you say you didn't sleep last night? Because last implies the preceding day. However, the nighttime of the preceding day did not include any activity labeled 'sleep'. So can you say "I didn't sleep last night, I slept this night."? That doesn't work because it seems like you've broken some kind of time-space continuum in the process. You can't say "I didn't sleep last night, I slept this morning" because that makes it sound like you started to sleep at 4am or something. (Unless you really did do so).

I realize that this all revolves around one assumption that does not necessarily need to be assumed. But for the sake of having something to write about, I went ahead and was ignorant of the fact that last night does not imply yesterday night. It must be trippy when you live somewhere in which 'night' is actually 24 hours a day. You know, those regions at the poles that have 24hour night-days and sometimes 24hour sun-days. Then you'd really be confused when someone asks you, "So when'd you sleep last night?"

I was considering racing games earlier. Just pondering the features of today's racing games. They seem to feature collision modeling. DiRT had pretty sweet car deformation, the new NFS:Pro Street looks pretty sweet as well with its touted procedural damage model on the cars. This leads to one huge predicament though (at least in my mind).

Racing and crashing are mutually exclusive in these games. Some games less so than others, but for the most part, this holds true. (I'm leaving out Burnout, but I'm taking into consideration that FlatOut, even if it has destruction modes, is affected by this predicament). Anyway, back to the paradox. These games have beautiful crashes. It's just *so* much fun to crash cars and watch them bounce around, flip over, break windshields, lose tailpipes, and dent large pieces of metal. The problem is... it's a racing game - the goal is to actually PASS the finish line... preferably undamaged since undamaged = faster. (Or something like that). So I was playing DiRT the other day. And the whole time I was cruisin' over hills and driftin' through corners, there was that primal desire to absolutely destroy the car and view the replay in slow motion. But alas, I needed to beat a best lap time. Taking a crash would be detrimental to that goal.

Why oh why must games tempt me to lose so much! I don't enjoy losing. I enjoy crashing, because they made the crashes look amazing. I don't enjoy losing. Life is so cruel.

That being said, racing games that have no damage system look dumb. So they have to implement a good one. But doing so creates the race/crash paradox.

Good night, it's not almost 1am. Nobody better ask me what time I went to sleep last night... this morning... this night...